Play DraftIcon PL for free
One opponent, one gameweek, three points

FPL head to head leagues (rules, knockouts and the odd-number problem)

Head-to-head turns a mini-league into a fixture list: you stop chasing a total and start beating one person a week. Rules below from the official Fantasy Premier League and FPL Draft help pages, read on 10 September 2026. DraftIcon PL is the same idea taken all the way, a duel every gameweek with a fresh draft in front of it and no season-long table to protect.

The short answer

In a head-to-head league every team plays one other team every gameweek. The higher gameweek score wins, after transfer points are deducted, and the winner takes three league points while a draw gives both of you one.

The table you climb is made of those results, not of total points. A manager with a mediocre season can win the league by peaking against the right opponents, which is exactly why people set one up.

What a gameweek looks like

Your league, as a fixture list

This is the whole format in one picture: three matches, six managers, and the seventh who joined late playing the ghost.

Gameweek 73 points a win, 1 a draw
Ellie62 points
62 – 48
Marcus48 points
Priya55 points, minus 4 for transfers
51 – 51
Tom51 points
Dan40 points
40 – 53
Average teamthe league average that gameweek
Priya outscored Tom by four and still drew, because the hit she took to prepare the gameweek is deducted before the result. That is the rule people forget.
From the official rules

The rules that decide your season

  • Three for a win, one for a draw. Teams are ranked on the points earned in those matches, not on the fantasy total behind them.
  • Transfer hits count against you. The result uses your gameweek score minus any points spent preparing it, so a minus-four can lose a match you won on raw points.
  • Fixtures are generated when the league's first gameweek starts. From that moment the league is locked: nobody can join and nobody can leave.
  • An odd number gets an average team. A phantom entry joins so everyone has a fixture, and it always scores the gameweek average. Beating it is easy in a good week and impossible in a bad one.
  • Level on league points? The team with the most game points is placed higher, which is the one moment the raw total matters.
  • Up to 30 private leagues in Classic, each with classic or head-to-head scoring, so a group can run both tables off the same squad.

FPL Draft has its own head-to-head option with the same shape: one opponent a gameweek, three points a win, an average team if the numbers are odd, and game points as the tie-break. What changes there is everything around it, because each player belongs to one manager. That side of the format is on FPL Draft explained, with the waiver queue and trading in their own pages.

Optional, and worth knowing before you agree to it

The knockout stage

A head-to-head league can end with a knockout over up to three gameweeks, with the title decided by a single match in gameweek 38, and the classic game runs its own cup competitions on the same principle. It is optional, it is decided when the league is set up, and it changes what the whole season is for.

Who qualifiesThe top of the tableThe average team never enters the knockout. Its place goes to the next team in the standings, which has decided more than one league.
How it runsUp to three gameweeksOne match per round, the final in the last gameweek of the season. Thirty-five gameweeks of consistency, settled in three.
If it is levelGoals, then a coinMost goals scored in the gameweek, then fewest conceded, then a virtual coin toss. The tie-break rewards attacking picks, so a knockout week is not a week to play it safe.

Whether that is thrilling or unfair is the oldest argument in head-to-head, and both sides are right. It is the reason a lot of groups run head-to-head for the season and no knockout, and the reason others run nothing else.

End of a gameweek in DraftIcon PL with the result, the rivalry record and rank by country and worldwide
Head to head, without the league

A duel that starts on Friday and ends on Monday

In DraftIcon PL the fixture is the game rather than a scoring option. You draft a fresh squad, you play a rival, and the gameweek settles it. There is no fixture list to generate and no lock, because the next one is dealt in seven days.

  • Pick a rival and keep a running record against them
  • Two to four players on one phone, or an invitation link
  • Ranked among friends, in your country and worldwide as well
Before the fixture, the draft

Both squads, built from nothing.

Cards are dealt, the clock runs on every pick, and two managers end up with two different elevens. Then the real gameweek decides which of them was right.

The question behind the question

Head to head or classic scoring?

Classic scoring rewards the season: the best squad over thirty-eight gameweeks finishes top, and a bad week is a small dent in a large number. Head-to-head rewards the week: it is louder, funnier and considerably less fair, because a career-best 90 counts for exactly three points if your opponent scored 91.

The practical advice is about group size rather than taste. Head-to-head needs enough managers for a fixture list to mean something and few enough that everyone plays everyone; somewhere between six and twelve is where groups tend to settle. Below that, the same two people meet constantly and the table is noise. Above it, half the league never plays the other half. How many people you need goes into the arithmetic, and FPL with friends covers the running of a private league, forfeits included.

And if the honest answer is that your group is two people, a season-long head-to-head league is the wrong tool: you will play the same opponent nineteen times. That case has its own page in 1v1 fantasy football, and the weekly version of it is what we build.

Where we come in, and where we do not

What a fixture list gives you, and what it costs

Declared bias: the duel described above is our own game. Head-to-head is the format we are closest to, because a weekly draft against one opponent is the same instinct with the season removed.

What an official head-to-head league has that we do not is the arc. A fixture list you can read in September, a rival you meet in gameweek 30 knowing what happened in gameweek 12, a knockout that makes the last three weeks unbearable in the good way. That is a real thing and it needs a group that stays until May.

What we removed is the lock. Nobody can join your league once the fixtures are generated, and if two managers drift away in October the rest of you play out a fixture list with ghosts in it. In DraftIcon PL the duel is dealt fresh every gameweek, so a friend can appear in November, and skipping a week costs nothing. An FPL redraft is the official way to refresh squads mid-season; this is the version where the refresh is the game.

The Play tab in DraftIcon PL with friend duels, the question of the day and credits
No fixture generator

The opponent is a choice, not a draw

You pick who you are chasing. The record between you carries on from week to week even though the squads do not, which is the part of a fixture list worth keeping.

  • Set a rival and see the head-to-head record every gameweek
  • Invite by link, or hand the phone across the table
  • No minimum number of managers and no locked league

Quick answers

How do FPL head-to-head leagues work?

Every team is drawn against one other team each gameweek. The higher gameweek score, after any transfer points are deducted, wins three league points, and a draw gives each side one. The table ranks teams by those points.

Is FPL head-to-head?

Only if you choose it. Every league scores either classic or head-to-head, and classic is the default: teams ranked by their total points. Head-to-head is a setting you pick when the league is created.

Do transfer hits count in head-to-head?

Yes, and they decide more matches than anything else. The result uses your gameweek score minus the points spent preparing it, so a minus-eight can turn a winning week into a defeat.

What happens if a head-to-head league has an odd number of teams?

An average team is added so that everyone has a fixture every gameweek, and it always scores the league's gameweek average. It does not take part in a knockout stage; the next placed team takes its slot.

Can you join a head-to-head league after it has started?

No. Fixtures are generated at the start of the league's first gameweek, and from then on the league is locked, so nobody can join it and nobody can leave it.

How do the knockout rounds work?

A head-to-head league can optionally end with a knockout over up to three gameweeks, with the final played in the last gameweek of the season. Ties are settled by most goals scored, then fewest conceded, then a virtual coin toss.

How are ties decided in the league table?

By game points. If two teams finish level on head-to-head points, the one whose squad has scored more fantasy points over the season is placed higher.

Is head-to-head better than classic scoring?

It is more fun and less fair. Classic rewards the best squad over a season, head-to-head rewards timing, and a huge score is worth the same three points as a narrow win. Many groups run both tables off the same squad.

Does FPL Draft have head-to-head?

Yes. A Draft league can score classic or head-to-head, with the same three points for a win, an average team for odd numbers and game points as the tie-break. The difference is that each player belongs to one manager.

What is head-to-head in DraftIcon PL?

The whole game rather than a scoring option. You draft a fresh squad from packs each gameweek, play a rival you chose, and the record between you carries on while the squads do not. There is no fixture list and no locked league. It is our own game and it is not an official Premier League product.

One opponent, one gameweek.

Free, in the browser, no fixture list and no minimum number of friends. A practice draft runs without an account.