Head-to-head turns a mini-league into a fixture list: you stop chasing a total and start beating one person a week. Rules below from the official Fantasy Premier League and FPL Draft help pages, read on 10 September 2026. DraftIcon PL is the same idea taken all the way, a duel every gameweek with a fresh draft in front of it and no season-long table to protect.
In a head-to-head league every team plays one other team every gameweek. The higher gameweek score wins, after transfer points are deducted, and the winner takes three league points while a draw gives both of you one.
The table you climb is made of those results, not of total points. A manager with a mediocre season can win the league by peaking against the right opponents, which is exactly why people set one up.
This is the whole format in one picture: three matches, six managers, and the seventh who joined late playing the ghost.
FPL Draft has its own head-to-head option with the same shape: one opponent a gameweek, three points a win, an average team if the numbers are odd, and game points as the tie-break. What changes there is everything around it, because each player belongs to one manager. That side of the format is on FPL Draft explained, with the waiver queue and trading in their own pages.
A head-to-head league can end with a knockout over up to three gameweeks, with the title decided by a single match in gameweek 38, and the classic game runs its own cup competitions on the same principle. It is optional, it is decided when the league is set up, and it changes what the whole season is for.
Whether that is thrilling or unfair is the oldest argument in head-to-head, and both sides are right. It is the reason a lot of groups run head-to-head for the season and no knockout, and the reason others run nothing else.

In DraftIcon PL the fixture is the game rather than a scoring option. You draft a fresh squad, you play a rival, and the gameweek settles it. There is no fixture list to generate and no lock, because the next one is dealt in seven days.
Cards are dealt, the clock runs on every pick, and two managers end up with two different elevens. Then the real gameweek decides which of them was right.
Classic scoring rewards the season: the best squad over thirty-eight gameweeks finishes top, and a bad week is a small dent in a large number. Head-to-head rewards the week: it is louder, funnier and considerably less fair, because a career-best 90 counts for exactly three points if your opponent scored 91.
The practical advice is about group size rather than taste. Head-to-head needs enough managers for a fixture list to mean something and few enough that everyone plays everyone; somewhere between six and twelve is where groups tend to settle. Below that, the same two people meet constantly and the table is noise. Above it, half the league never plays the other half. How many people you need goes into the arithmetic, and FPL with friends covers the running of a private league, forfeits included.
And if the honest answer is that your group is two people, a season-long head-to-head league is the wrong tool: you will play the same opponent nineteen times. That case has its own page in 1v1 fantasy football, and the weekly version of it is what we build.
Declared bias: the duel described above is our own game. Head-to-head is the format we are closest to, because a weekly draft against one opponent is the same instinct with the season removed.
What an official head-to-head league has that we do not is the arc. A fixture list you can read in September, a rival you meet in gameweek 30 knowing what happened in gameweek 12, a knockout that makes the last three weeks unbearable in the good way. That is a real thing and it needs a group that stays until May.
What we removed is the lock. Nobody can join your league once the fixtures are generated, and if two managers drift away in October the rest of you play out a fixture list with ghosts in it. In DraftIcon PL the duel is dealt fresh every gameweek, so a friend can appear in November, and skipping a week costs nothing. An FPL redraft is the official way to refresh squads mid-season; this is the version where the refresh is the game.

You pick who you are chasing. The record between you carries on from week to week even though the squads do not, which is the part of a fixture list worth keeping.
Every team is drawn against one other team each gameweek. The higher gameweek score, after any transfer points are deducted, wins three league points, and a draw gives each side one. The table ranks teams by those points.
Only if you choose it. Every league scores either classic or head-to-head, and classic is the default: teams ranked by their total points. Head-to-head is a setting you pick when the league is created.
Yes, and they decide more matches than anything else. The result uses your gameweek score minus the points spent preparing it, so a minus-eight can turn a winning week into a defeat.
An average team is added so that everyone has a fixture every gameweek, and it always scores the league's gameweek average. It does not take part in a knockout stage; the next placed team takes its slot.
No. Fixtures are generated at the start of the league's first gameweek, and from then on the league is locked, so nobody can join it and nobody can leave it.
A head-to-head league can optionally end with a knockout over up to three gameweeks, with the final played in the last gameweek of the season. Ties are settled by most goals scored, then fewest conceded, then a virtual coin toss.
By game points. If two teams finish level on head-to-head points, the one whose squad has scored more fantasy points over the season is placed higher.
It is more fun and less fair. Classic rewards the best squad over a season, head-to-head rewards timing, and a huge score is worth the same three points as a narrow win. Many groups run both tables off the same squad.
Yes. A Draft league can score classic or head-to-head, with the same three points for a win, an average team for odd numbers and game points as the tie-break. The difference is that each player belongs to one manager.
The whole game rather than a scoring option. You draft a fresh squad from packs each gameweek, play a rival you chose, and the record between you carries on while the squads do not. There is no fixture list and no locked league. It is our own game and it is not an official Premier League product.
Free, in the browser, no fixture list and no minimum number of friends. A practice draft runs without an account.