FPL Draft is the Premier League's second fantasy game, and the one most people have never opened. Every player in your league belongs to exactly one manager, you pick them in a snake draft before the season, and from then on your squad changes through waivers, free agency and trades rather than a transfer budget. This page walks through all of it from the official 2026/27 help pages, read on 8 September 2026. It also says where DraftIcon PL, our own weekly draft game, fits and where it does not.
In the ordinary game, eleven million managers can all own the same striker. In FPL Draft, a player can belong to one manager in your league, and that single rule reshapes the whole season. There are no prices and no budget, because there is nothing to price: you take turns picking, and once a player is picked he is gone for everybody else.
A league holds between 2 and 16 teams, and the Premier League recommends 8 so that there are enough top players to go round and the draft does not run all night. Each manager builds a 15-player squad, plays a starting eleven each gameweek, and is scored either on total points or head-to-head against one opponent a week. There is no limit on how many players you can take from the same club, which is the first thing Classic managers notice.
You can be in up to 10 private leagues and 3 public ones, and unlike Classic you have a separate squad in every league, because every draft is its own event. The two games run from the same account, and playing one has no effect on the other. If you are deciding between them, FPL Draft vs Classic is the fair comparison.
The league administrator sets a date and time. Managers join with a league code before it starts, and nobody can be added once the picking is under way. Picks run in a snake: whoever picks last in round one picks first in round two, so the order reverses every round and the manager at the end of the line gets two picks back to back.
| Setting | What the rules say |
|---|---|
| League size | 2 to 16 teams, 8 recommended |
| Time per pick | 30, 60, 90 or 120 seconds, set by the admin; the default is 90 |
| Pick order | Random, or the reverse of last season's standings in a renewed league |
| If your timer runs out | The game picks the highest player on your watchlist in a position you still need, then marks you idle and keeps picking for you until you come back |
| Not enough managers | The draft moves back 24 hours at a time; after three pushbacks the league is deleted |
| Practising | A Mock Draft can be created and run as often as you like; once created it cannot be deleted |
The watchlist is the part first-timers skip and regret. It is a priority list you build before the draft, and it does two jobs: it keeps you from scrolling in a panic when your pick comes round, and it becomes your autopilot if you drop off. A player added to the game less than 24 hours before the draft is locked and can only be picked up through waivers afterwards.
If you want to feel the timer before it counts, the options are on the FPL mock draft page, including the one you can run right now without an account.
After the draft, the unowned players sit in a pool, and there are two ways to get at them. A waiver request says: replace this player of mine with that unowned player in the same position. Requests are queued and processed together, usually 24 hours before the gameweek deadline, and if two managers want the same player, priority decides. Before the season, priority is the reverse of the draft order. Once the season starts, the lowest-ranked team goes first, and any team whose request succeeds drops to the back of the queue.
Once waivers have been processed, free agency opens until the deadline: any player still unowned can be signed immediately, again like for like by position, no queue. That is the whole trick. The contested players get settled by the waiver queue; the leftovers are first come, first served.
Three things catch people out. A player who was just dropped by another manager, or added to the game within 24 hours of a deadline, is locked until the next waiver round, so you cannot swoop on a rival's mistake the same afternoon. New signings to the Premier League appear in the game within seven days and go through waivers first. And a player who leaves the league can stay in your squad scoring zero until you replace him, which the game will not do for you.
Whether you can trade at all is decided before the draft and cannot be changed once it starts. The administrator picks one of four settings: no trades, all trades go through automatically, trades need administrator approval, or trades need manager approval, where the deal goes through unless at least half the league objects.
A trade must swap the same number of players and be like for like by position: a midfielder and a forward can only come back as a midfielder and a forward. Offers expire at the waiver deadline, and in a league that requires approval the offer deadline is 24 hours earlier, to leave time for the veto. The veto is where leagues either grow up or fall out, because the objection is rarely about fairness and usually about who benefits.
The points for what happens on the pitch are the ones you already know: goals, assists, clean sheets, saves, defensive contributions, minus points for cards and goals conceded, and bonus points from the three best players in each match, which in 2026/27 are awarded live as the match runs. What FPL Draft does not have is a captain. The official reasoning is simple: every squad in the league is unique, so doubling one player would hand an unfair edge to whoever drafted the best captain option.
You pick a starting eleven in any formation as long as it has one goalkeeper, at least three defenders and at least one forward, and your bench is ordered for automatic substitutions at the end of the gameweek. The deadline is 90 minutes before the first kick-off of the gameweek. Anything changed after it, including free-agent signings, applies from the following gameweek, and the Premier League will not change a team after the deadline for any reason.
League scoring is one of two kinds. In a Classic-scoring Draft league, the season total ranks the table. In a Head-to-Head league you face one manager a week: three league points for a win, one for a draw, and if the league has an odd number of teams an average team is added so everybody has a fixture. Double gameweeks score twice, blanks score nothing, and a rearranged fixture pays whoever owns and starts the player when it is finally played.
For 2026/27 the official game added something it never had: a league administrator can schedule up to three additional drafts after the initial one, before or during the season. The order can follow the reverse of the current standings or be random, and each redraft locks once the gameweek before it begins, so a redraft set for gameweek 17 happens during gameweek 16 and can only be edited while the game is in gameweek 15 or earlier.
It is the closest the official game has come to admitting what its players kept saying, which is that the draft is the best evening of the season and once a year is not enough. Three more nights across nine months is a real improvement. It is still a league that needs eight people to stay interested until May, and that is the part no rule change fixes.
Full disclosure, this is our own game, so weigh it accordingly. DraftIcon PL takes the evening described above and makes it the whole game: you draft a fresh eleven every gameweek, from packs of cards dealt to you, with a short clock on every pick, and the roster expires when the gameweek ends. There is no league to found, no commissioner, no waiver queue and nobody to wait for.
What it does not have is the rule this page is about. There is no unique ownership: everyone opens their own packs, so you and a friend can both hold the same striker. If scarcity, trades and the veto are what you love about FPL Draft, this is not a replacement and we would not pretend otherwise. If what you love is the draft, it comes back weekly, and the practice draft against the coach bot needs no account.
The side-by-side against FPL Draft and Fantrax is on the Premier League draft app page; who is in form right now is on the FPL form table; and how to get a group into either game is on FPL with friends.
Real footage from the app: a pack of player cards opens, one gets picked, and the turn moves on. Then the gameweek scores it.

FPL Draft asks for a group, an evening in August and nine months of small decisions. That is exactly why people love it and exactly why it is fragile. The managers who stick with it tend to run something lighter alongside: Classic for the solo craft, or a weekly draft for the nights the league is quiet.
None of it competes for the same hour. A season league is a commitment; a gameweek is a weekend.
Yes. The pick order reverses every round, so the manager who picks last in the first round picks first in the second. The initial order is random, or the reverse of last season's standings in a renewed league.
The same points as Classic for goals, assists, clean sheets, saves, defensive contributions, cards and bonus points, with one difference: there is no captain, so nobody's points are doubled. Leagues are ranked either by total points or head-to-head, with three league points for a win and one for a draw.
Because every squad in the league is unique. If one manager owns the best captain option, doubling that player every week would hand him an advantage nobody else can copy. The official rules say exactly that.
Between 2 and 16, including your own. The Premier League recommends 8, so there are enough top players to go round and the draft does not take too long.
The administrator chooses 30, 60, 90 or 120 seconds per pick, and the default is 90. If your time runs out, the game picks from your watchlist, or the highest-ranked available player in a position you still need, and marks you idle until you return.
A waiver request proposes a swap and goes into a queue that is processed together, usually 24 hours before the deadline, with the lowest-ranked team first. Free agency opens after waivers and lets you sign any player still unowned immediately, until the deadline.
If the administrator allowed it before the draft. The four settings are no trades, all trades, administrator approval, or manager approval, where the trade goes through unless at least half the league objects. Trades must be like for like by position and expire at the waiver deadline.
No. There is no budget and no price on any player, and no limit on how many players you take from one club. Scarcity replaces money: once a player is picked, nobody else in the league can own him.
In the official game, a league administrator can now schedule up to three redrafts after the initial draft. If you want the draft itself every week, that is what DraftIcon PL is built for: a fresh draft each gameweek with no league to found, though without the unique player ownership that defines FPL Draft.
Free, in the browser, and the practice draft against the coach needs no account.