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The FPL Wildcard, explained (and why you only get two)

One chip that lets you tear the whole squad up and build it again for nothing. The rules below are taken word for word from the official help, including when the second one opens. Then the question underneath all of it, which DraftIcon PL answers differently: what if every gameweek started that way?

What a weekly rebuild looks like

An empty squad, every Friday.

Packs of Premier League cards open, a countdown runs on each pick, and eleven names come out of it. Then the gameweek scores it and it clears.

The short answer

The Wildcard makes every transfer in that gameweek free, including ones you had already made and paid for. There is no limit on how many, so in practice it means replacing as much of your squad as you like without a single points deduction.

You get two in a season. The first runs from after your opening gameweek until the Gameweek 19 deadline, the second from that moment until May, timed for the January transfer window. Once you confirm it, it cannot be taken back.

Research tab in DraftIcon PL with the Premier League player pool ranked by projection
Thirty-eight of them

Every gameweek is a wildcard

In DraftIcon PL the whole pool is open again every week, because you never had a squad to protect. There is no chip to spend and no right moment to wait for.

Straight from the official help

What the Wildcard actually does

The effect is one sentence long, and it is worth reading precisely, because the phrase in brackets catches people out.

“All transfers (including those already made) in the Gameweek are free of charge.”
Fantasy Premier League, game rules, read on 11 September 2026

So a hit you have already taken this week is refunded when the chip goes on. If you made four transfers and lost twelve points for three of them, playing the Wildcard before the deadline gives those twelve points back.

First window

From after your opening gameweek to the Gameweek 19 deadline

Available once the season has started for you, and it expires at that deadline whether you have used it or not. An unused first Wildcard is simply gone.

Second window

From that same deadline until the end of the season

The official rules describe it as being ready for the January transfer window opening. It stays available all the way to May, so there is far less pressure on it than on the first.

  • It cannot be cancelled. The chip is played when you confirm your transfers, and from that moment it is used. Bench Boost and Triple Captain can be called off before the deadline; this one cannot.
  • Your saved free transfers survive. If you had two banked before playing it, you still have two the following gameweek. The chip does not consume them.
  • Only one chip per gameweek. No stacking a Wildcard with a Bench Boost, however tempting the double gameweek looks. All four chips are set out side by side separately.
  • It is a Classic-game chip. FPL Draft has no chips at all, because squads there are unique and rebuilt through waivers and trades instead.
The comparison everybody searches for

Wildcard or Free Hit?

They look identical in the moment and they do opposite things afterwards. That one difference decides which to use.

Wildcard

Unlimited free transfers, and the new squad is yours from then on. It is a permanent rebuild.

Use it when the squad you have is the problem: too many players you no longer want, or a set of fixtures turning for a whole block of weeks.

The team you build is the team you keep.

Free Hit

Unlimited free transfers for one gameweek only. At the next deadline the squad is returned to how it was at the start of that week.

Use it when a single gameweek is strange: a blank where half your players have no fixture, or a double where a handful have two.

A costume, not a wardrobe.

Both exist twice a season, split across the same two halves, and the Free Hit has one extra restriction: it cannot be played in consecutive gameweeks. Play one in Gameweek 19 and the next is not available until Gameweek 21.

Without pretending to know your squad

When to play it, as a principle

Every week somebody publishes a wildcard team for that specific gameweek, and a week later it is out of date. These four hold regardless of the calendar.

  1. When the squad is broken, not when it is unlucky. Four or five players you would never buy again is a Wildcard. Two good players having a quiet week is not.
  2. Before a run, not after one. The chip pays off across the weeks that follow it, so it is worth most in front of a stretch of good fixtures rather than as a reaction to a bad Saturday.
  3. Early enough that the first one is not wasted. The first Wildcard expires at the Gameweek 19 deadline. An unused chip is worth exactly nothing, and every season thousands are thrown away by people waiting for the perfect week.
  4. Not as a rescue from a hit. If you are about to take a large points deduction, the chip refunds it, which sounds clever and usually means you are rebuilding in a panic rather than to a plan.

The honest summary is that the Wildcard is a big decision because you only get two, and the agonising is a direct consequence of the scarcity rather than of the football.

Where we come in

What if you never had to choose the moment?

Notice what people actually enjoy about a Wildcard. It is not the transfers. It is the blank page: the whole league available again, no baggage, a squad built for the football in front of you rather than the football of three months ago.

That feeling is rationed to twice a year because a season game has to protect its own economy. DraftIcon PL has no economy to protect. You never own a squad, so there is nothing to tear up: packs of Premier League cards are dealt, a clock runs on your picks, the real matches score it, and on Monday it clears.

2

Wildcards in a nine-month season, one of which expires in January.

38

Fresh starts here, one per gameweek, with the full pool open every time.

0

Decisions about when to use one, because nothing is being spent.

It is free, with no entry fee and nothing on sale inside, and a beginner joining in March drafts on exactly the same terms as somebody who started in August.

End of a gameweek in DraftIcon PL with the result, the rivalry record and rank by country and worldwide
Monday, then Friday

Nothing to regret for four months

A bad rebuild here costs one gameweek. There is no version of this where a decision in September is still hurting you in April.

  • Ranked among friends, in your country and worldwide
  • Free to enter, with nothing on sale inside it
  • A practice draft against the coach bot without an account
Honest about the trade

The scarcity is the point, and we lose it

A Wildcard is thrilling precisely because you only get two. Spending one is a real decision with a real cost, and the week you play it matters in a way that a routine team selection never does. Give somebody thirty-eight of them and each individual one is worth less. That is not a flaw we have solved, it is a trade we have made.

A season also rewards the thing a Wildcard is for: a squad built in October that keeps paying in February. Nothing here compounds like that, and if planning across months is the part you love, the official game is the better one.

Where we fit is the other half of the year, when the chip is gone and the squad is stuck. Redrafts covers the official way to restart a mini-league, whether FPL is really weekly asks the same question from the other side, and the alternatives set all of it out.

Quick answers

What does the FPL Wildcard do?

It makes every transfer in that gameweek free of charge, including any you had already made and been charged for. There is no cap on the number, so it amounts to rebuilding as much of the squad as you want with no points deduction.

How many Wildcards do you get?

Two per season. One is available from after your first gameweek until the Gameweek 19 deadline, and the second from that deadline until the end of the season.

When does the second Wildcard become available?

Immediately after the Gameweek 19 deadline, which the official rules time to the opening of the January transfer window. It then stays available right through to May.

Does an unused Wildcard carry over?

No. The first one expires at the Gameweek 19 deadline whether you played it or not, and an unused chip is worth nothing.

Can you cancel a Wildcard?

No. It is played at the moment you confirm your transfers and cannot be reversed afterwards, unlike Bench Boost and Triple Captain, which can be called off before the deadline.

What is the difference between Wildcard and Free Hit?

The squad afterwards. A Wildcard rebuild is permanent, while a Free Hit lasts one gameweek and then your squad is returned to how it was at the start of that week.

Do saved free transfers disappear?

No. Transfers you had banked are retained for the following gameweek, so two saved before the chip means two still saved afterwards.

Can you play two chips in one gameweek?

No, only one chip per gameweek, so a Wildcard cannot be combined with a Bench Boost or a Triple Captain however inviting the fixtures look.

Does FPL Draft have Wildcards?

No. Draft has no chips at all, because squads there are exclusive to one manager and are changed through waivers and trades instead.

Is there a game where every week is a wildcard?

That is what DraftIcon PL does. You never own a squad, so the whole pool is open every gameweek, there is no chip to spend and nothing to time. It is free, and it is not an official Premier League product.

Two a season there. Thirty-eight here.

Free in the browser, a new eleven every gameweek, and never a decision about when to spend it.