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Gameweek 6
DEF
Icon
HOT9.2
James Tarkowski
EVE @ HUL
Ø 8.6 POINTS PER GAME

James Tarkowski is hot

Form is the number DraftIcon PL watches, and James Tarkowski is at 9.2, high enough that his card burns in the packs this gameweek. Below: whether he starts, whether he is fit, what he costs, and whether the form survives the next fixture.

Availability

Will James Tarkowski start?

  • No flag against him in the FPL data
  • Started 5 of the 5 gameweeks played so far, 450 minutes in total

Nobody outside the club knows a line-up before it is announced, so the honest version is what the data shows: whether he carries a flag, how often he has started, and how many minutes he has actually played. James Tarkowski has started every appearance so far, which is the strongest available signal short of team news.

5Starts
450Minutes played
Fitness

Is James Tarkowski injured?

No injury designation against James Tarkowski in the Fantasy Premier League data as of 2026-09-24, and no official note attached to him. In DraftIcon a flagged player carries the warning on the card, and anyone ruled out is not offered in packs at all, so you cannot draft a player who will not play.

Injury notes change during the week, usually after a press conference. This page is rebuilt from data rather than from reporting, so treat it as the state at the time above and check the club before a deadline.

Market

James Tarkowski FPL price and ownership

James Tarkowski costs £6.1m and sits in 16.1 per cent of Fantasy Premier League squads. Fantasy Premier League expects 9.2 points from him in the coming gameweek. Those are the official numbers, not our estimate.

£6.1mPrice
16.1%Owned by
9.2FPL expects, next gameweek
43Season points
The verdict, with its limits

Is James Tarkowski worth owning?

In a season-long game that question means committing a squad slot for weeks, and it deserves more than a form number. What the data supports is narrow and worth stating exactly: he is 9.2 on form, costs £6.1m, and the official projection for the coming gameweek is 9.2 points. Everything past that is judgement, including ours.

The question that matters

Will the form hold against HUL?

Next up: away at HUL, rated difficulty 2 of 5. That is an easy matchup, so form and fixture point the same way. This is the version of a hot card you want.

9.2Form
IconTier, the gold one
8.6Points per game
@ HULdifficulty 2 of 5

Pool built 2026-09-24, read 2026-09-24. Form, price, ownership and fixture difficulty from Fantasy Premier League.

The record behind the number

James Tarkowski form and points this season

Points in each gameweek so far. This is what the form value is made of, rather than a number you have to take on trust: one big haul and two quiet weeks read very differently from three steady returns, even when the average is identical.

6vs CRY12@ BOU3vs MUN8@ TOT14vs IPS
The run ahead

James Tarkowski next fixtures

The next 5 matches with the difficulty the Premier League itself assigns to each one. A single easy opponent is worth less than a run of them, which is the whole argument for looking past the next gameweek.

@ HULgameweek 6vs CHEgameweek 7@ ARSgameweek 8@ NEWgameweek 9vs COVgameweek 10
In the app

This is where the card turns up.

Real footage: a pack opens, the cards fly in, one of them goes into your eleven. A hot card looks exactly like it does at the top of this page.

Research tab in DraftIcon PL with the player leaderboard, search and marked targets
Finding him in the app

Mark James Tarkowski as a target and he turns up more often

The Research tab ranks the whole pool and lets you mark players as targets. A marked player appears more often in your packs, which costs nothing and is the only way to influence what you are dealt.

Everything on this page sits on the card itself while you draft: the projection, the opponent and the traffic light. You are not expected to have read anything beforehand.

End of the gameweek in DraftIcon PL: rank among friends, rank in your country and worldwide
How to play it

What a hot card is worth in a draft

A hot card is not simply a better card, it is a card the pack machinery treats differently. Now and then one of the gameweek's hot cards is placed into a pack on purpose, and only that placed card burns: it glows, it flickers, it carries the label. A card with strong form that turns up on its own gets a small chip instead.

And none of it locks you in. The roster expires at the end of the gameweek, so a hot card with a hard fixture costs you one weekend rather than a season. That is the point of a weekly redraft.

Ten hot cards. One gameweek.

See the rest, or open a pack and find out which one comes to you.